namespaces
-
core the engine core, here all graphics resources and render operations are described.
- data contains all data types that can be serialized to/from disk.
- ecs Entity Component System.
- gfx namespace that deals with the abstract render objects
- ivk deals with all objects that are directly mapped to vulkan objects (i.e. they have internal vulkan concepts in them)
- meta contains all extensions to the ::meta namespace.
- os specific OS wrappers and resources.
- resource deals with resource creation, tracking, and managing.
- systems contains systems that are responsible for handling certain aspects (audio, input, physics, etc..).
- std STL namespace.