class
drawpassa pass describes a start-to-finish sequence of commands to render into a set of rendertargets.
A pass is a collection of drawcalls, grouped into sets of drawgroups, and a target framebuffer or swapchain. This describes a full pipeline (synced) to get something into a set of rendertargets and to either use it in subsequent passes, or present it to a core::gfx::surface. Passes also make sure that they don't create race conditions with other passes that have been assigned as its dependencies.
constructors, destructors, conversion operators
member-functions
variables
Function documentation
core::ivk::drawpass:: drawpass(core::resource::handle <core::ivk::context > context,
core::resource::handle <core::ivk::framebuffer_t > framebuffer)
Brief
creates a pass that targets a framebuffer.
Parameters | |
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context in | the valid and loaded context to bind this pass to. |
framebuffer in | the valid and loaded framebuffer that this pass will output to. |
core::ivk::drawpass:: drawpass(core::resource::handle <core::ivk::context > context,
core::resource::handle <core::ivk::swapchain > swapchain)
Brief
creates a pass that targets a swapchain image set.
Parameters | |
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context in | the valid and loaded context to bind this pass to. |
swapchain in | the valid and loaded swapchain that this pass will output to. |
core::ivk::depth_bias core::ivk::drawpass:: bias() const noexcept
Brief
returns the current dept bias on this instance.
Returns | the current dept bias on this instance. |
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bool core::ivk::drawpass:: build()
Brief
build, and records the draw, and other instructions associated with this pass.
Returns | true on success, false if submitting the instructions to the GPU failed. |
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void core::ivk::drawpass:: create_fences(const size_t size = 1u) private
Brief
creates the vk::Fence's that will be used to sync access to this pass.
Parameters | |
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size in | the amount of fences to create. |